![]() It doesn't look like much now but this was at a whole other level back in 2007. There is an important distinction to be made between a game that's demanding for the right reasons and one that's demanding for the wrong reasons. "To really encapsulate that, you need a really stable environment where you can be able to make changes with a high level of confidence that it's not going to break in 1,600 other places down the line."Īlready shown to be impressive in its breadth and detail, UE5 feels a great choice for the much anticipated Witcher game, and here's hoping it will offer a much improved launch experience than CD Projekt's last game, Cyberpunk 2077.Ĭyberpunk 2077 was a recent game that really pushed the graphics hardware of the time, but was it because of its impressive expanse or due to a not-so-optimised engine? It's a mix of both, perhaps more the former at times, but the lack of optimisation really stung with this game's performance. "Players can go in whatever direction they want, they can handle content in any order that they want, theoretically," CD Projekt Red's Slama said earlier this year. ![]() The business of game development has learned to do a whole lot more with a whole lot less. The game will undoubtedly be gorgeous, but I wonder if its impact on hardware will actually be minimised by the use of a more widespread game engine. It's instead choosing to side with Epic's Unreal Engine 5 (UE5), which will mean it joins the legions of games in development for that engine. Though that's not confirmed to be the name, we know CD Projekt Red is working on the next instalment right this moment, and isn't wasting any time with its own REDengine on this one. In space, no one can hear your graphics card's fans scream. Perhaps the vast emptiness of space will be easy on the CUDA Cores.
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